![]() This Enchantment increases the limit of Knowledge Points that can be gained during your absence. It is available at the end of Chapter III, as soon as you unlock the Magical Inspirations technology and it can be cast on Manufactories. This Enchantment does not work on Guest Race Manufactories You can use more than one Enchantment per Manufactory and by doing so you will multiply its effect duration. By enchanting Manufactories, you can increase the existing Relic Boosts or enable non boosted Manufactories to produce on a magical level. This type of Enchantment extracts the magical power of your Relics to directly boost the production of a Manufactory. The Enchantment will only be effective if your Basic Cultural Bonus is at least 125% It is available at the end of Chapter I, as soon as you build the Magic Academy and it can be cast on Cultural Buildings. It is available for you at the end of Chapter I, as soon as you build the Magic Academy and it can be cast on Workshops.Īn Enchantment for every dear Elvenarian! It allows you to enchant your Cultural Buildings so that, when they receive Neighborly Help, your total Culture Bonus will increase directly 5%. All of your precious Supplies will then be produced with magical efficiency. ![]() This type of Enchantment allows you to use the ancient power of your Relics to boost Workshops. Hint: Enchantments require the use of Relics of non-boosted, non-sentient Goods, so to be able to create them you will also need to gain the corresponding Relics.
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